Lara Croft Go CSP case study

 Language

1) Who is Lara Croft and when did she first appear in a videogame?

in 1996 was when she first appeared in a game 

2) What classic films influenced the creation of Lara Croft and the Tomb Raider games?

influenced by Indiana Jones

3) How has Lara Croft and Tomb Raider moved beyond just being a videogame?

they have been seen in a film and comics

4) What devices can you play Lara Croft Go on?

only on mobile phones

5) What type of game is Lara Croft Go?

action turn-based puzzle game

6) How does Lara Croft Go use narrative (storyline)?

it still has the aspect of being in the jungle and finding relics and artifacts 

7) What iconography can be found in Lara Croft Go? How does this help communicate the sub-genre of videogame?

it introduced the famous character the puzzle based gameplay, the level design and that they could be played on mobile

8) What other characters or enemies feature in the game?

in Laura croft go its laura and in hitman go it is hitman or also known as agent 47

9) What is the setting for Lara Croft Go? How does this compare to previous Lara Croft or Tomb Raider games?

it has the element of a jungle and tombs being explored

10) Read this BBC article on the history of Lara Croft and Tomb Raider. How has the character of Lara Croft evolved over the last 20 years? 

it has evolved from a polygon styled character from a more detailed character to a movie character


Audience

1) Why might an audience enjoy playing Lara Croft Go?

people who like the lara croft series and people who like mobile games

2) Where and when might an audience play a game like Lara Croft Go? Think about the device it is played on and the times of the day someone might want to play the game.

at a time where they are bored and a place where they dont have their console or device that they usually play on

3) How did Square Enix design Lara Croft to make it appealing to an audience?

its a puzzle game which works in a unique way at the same time adding in the features which it had with previous games

4) Which of Blumler and Katz's Uses and Gratifications theory might apply to Lara Croft Go?

diversion as this is some sort of entertainment and at the same time it is a puzzle game which can mean that this requires some sort of thinking skill

5) Who is the target audience for Lara Croft Go? How does brand loyalty contribute to this target audience?

it is designed for people who like indiana jones kinds of games and puzzle and lara croft fans, brand loyalty can be used for when they bring out new things 


Representation

1) How are women usually represented in videogames?

as weak and sexualised

2) How does the character of Lara Croft reinforce female stereotypes in the media?

body type of the character and appealing to male audiences

3) How does the character of Lara Croft subvert female stereotypes in the media?

strong brave adventurer and a very skilled fighter

4) Why do some people believe the videogames industry is sexist and needs to change?

because they keep sticking to the idea of stereotyping women and men of how some are stronger than the other

5) Do you think Lara Croft is an empowering feminist icon or just another objectified woman designed to appeal to male gamers?

i think it was to show that women can be strong individuals and somewhat appeal the male audience so that they can profit from their interests


Industries

1) What does PEGI stand for?

pan european game information

2) What is PEGI's job?

it is to rate the games age rating

3) Which company created Lara Croft Go?

square enix montreal 

4) What two popular videogame franchises were combined to create Lara Croft Go?

hitman go and lara croft go

5) What else is part of the Lara Croft/Tomb Raider franchise?

the element of climbing and adventuring

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